These random gilds are awarded only once per 10 levels and will not be given again after ascending, yet will after a transcendence. If she could be gilded, or even just has a damage multiplier, she would be extremely powerful.Ī random gild is awarded for beating level 100, and for every 10 levels thereafter. Despite having a gilded sprite, Cid, the Helpful Adventurer is the only hero that cannot be gilded by conventional means. A detailed view of the Gilded Heroes can be accessed by clicking on the "Gilded" button at the bottom of the Hero list.Īrgaiv increases the damage bonus from gilds. Gilding a hero will also change their appearance. Gilded Heroes receive a stackable +50% damage bonus each time they receive a gild. The following heroes have DPS bonuses, in order of appearance: There are some heroes that give you a multiplicative global DPS bonus. These heroes have a cost increase of 22% per level rather than 7%, but instead of a 4× or 4.5× damage multiplier, these heroes have a huge 1000× damage multiplier every 25 levels. In patch 1.0e11, four new heroes were also added. This makes them more effective than the heroes before them. These heroes gain a 4.5× damage multiplier every 25 levels, starting from level 200, but do not gain the 10× damage multipliers every 1000 levels from level 1000 to level 8000. In patch 1.0e10, five new heroes were added, starting with Xavira. There is another exception to these rules: all heroes after Frostleaf have a 5× damage multiplier every 25 levels from 525 to 725, instead of the 4× damage multiplier for other heroes. This makes the earlier heroes viable in the late game, but the cap means that later heroes will ultimately get the player further. Also, Cadu, Tomb Guardian and Ceus, Tomb Guardian have upgrades that improve each other.Įvery hero except Cid, the Helpful Adventurer gets a 4× damage multiplier every 25 levels from level 200 upwards, and a 10x multiplier every 1000 levels until 8000. The hero Wepwawet does have 2 upgrades that each multiplies another hero's DPS, namely Betty Clicker & King Midas. These upgrades allow the player to multiply the hero's DPS, multiply the amount of Gold gained, increase DPS of all heroes, click damage, and obtain new skills. To find the cost for one of the Ace Scouts (added in patch 1.0e11) use: Floor(Floor(BaseCost × 1.22 CurrentLevel) × CostReduction)Įach hero comes with a series of upgrades that become available when they're levelled up. But with Dogcog at level 7 for a 6.69% hero cost reduction, it would be Floor(111,871 × 0.9331) = 104,386. To find the cost of levelling a hero in the future use: Floor(Floor(BaseCost × 1.07 CurrentLevel) × CostReduction)Į.g. The four Ace Scouts, added in patch 1.0e11, have a 22% increase in cost per level, resulting in over double the leveling cost every 5 levels. This will result in a near doubling of cost for every 10 levels. Leveling up a hero will also increase the cost of the next level up by almost 7% (the exact increase is 6.975%). Leveling up a hero increases the amount of DPS it does. Pressing T will toggle between the levels. Shift+Click levels them by a max of 10, Z+Click levels up in increments of 25, Ctrl+Click levels them in increments of 100, and Q+Click levels up in the maximum increment actually purchasable with the player's current amount of Gold up to 10,000 levels. The player can level a hero up by clicking the "LVL UP" button next to the hero's name after hiring it. Currently, there are 54 Heroes in the game. Heroes automatically deal damage over time (except for Cid, the Helpful Adventurer, who only upgrades base click damage). They are the game's characters that can be hired with a certain amount of Gold earned from defeating monsters (this cost can be decreased by hiring and leveling up the correct Ancient, in occurrence of the ancient Dogcog). Heroes are the heart of Clicker Heroes and the main source of DPS (damage per second) in the game.
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